Control Resonant's combat system is a bold departure from the classic Remedy gunfights of the original Control, embracing the action RPG genre with a unique melee weapon called The Aberrant. This weapon, with its shapeshifting abilities and customizable forms, adds a layer of depth to the game's combat, making it both engaging and intuitive. The team at Remedy has been experimenting with melee combat for years, but the desire to inject it into Control was initially set aside due to other ambitions. The focus on aggression and the core of combat is a non-negotiable aspect of the game, encouraging players to use the environment as parkour pathways rather than hiding behind cover.
The Aberrant comes in three primary modes: Flurry, Slice, and Slash, each offering a distinct playstyle. Players can customize their chosen weapon and Dylan, the antihero, to suit their preferences, creating a personalized experience. The combat system emphasizes immediacy and simplicity, ensuring that players don't get bogged down with complex button combos. The removal of parry and deflect mechanics further reinforces the game's philosophy of offense being the best defense.
Control Resonant's level design and movement abilities are heavily influenced by games like Sekiro, with a focus on verticality and exploration. The game encourages players to chase enemies, navigate different heights and sizes, and solve traversal puzzles, creating a dynamic and engaging combat experience. The game's depth extends beyond combat, with a rich narrative and diverse characters, inviting players to explore and uncover its secrets.
In conclusion, Control Resonant's combat system is a refreshing take on the action RPG genre, offering a blend of depth, immediacy, and exploration. The game's unique approach to melee combat, combined with its rich storytelling and engaging gameplay, makes it a must-play for fans of the genre.